Thursday, 18 July 2013


- SkinTone: Adjusts skin colour in the Vector parameters section.
- HED_Spec_Add_Vector: Spec light that is spread out over the face. By default this is quite faint.
- HED_SPwr_Scalar: Adjusts the HED_Spec_Add_Vector. 
Might also go up over the head if using a Shepard with little to no hair.

"Asari blue" skintone:

Blue spec light on face and neck with a low scalar value.

Same with a much large scalar; focusing the light into a "dot":

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