Friday, 13 September 2013

Improved Examples with RGB values

Additional examples with actual RGB values for Vector & Scalar to show how colours come together.

Deep Red Brownie


Vectors:
HED_Hair_Colour_Vector = R 0.17,
GB 0
EYE_Iris_Colour_Vector = Hair_vector
HED_Addn_Colour_Vector & blonde 
R 0.05, GB 0
HED_Lips_Tint_Vector = R 0.07, GB 0
HED_EyeShadow_Tint_Vector = R 0.17, GB 0
Highlight 1&2  Color = R 0.23, GB 0

Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 4
Hightlight 1&2 Intensity = 2

Khaki


Vectors:
Hair_C_Vector:
R 0.7372549
G 0.709803939
B 0.419607848
Same colors for highlight 1&2 vectors

Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50

Pink Candy


Vectors:
Hair_C_Vector:
R 1.7294118
G 0.56078434
B = G
Same colors for highlights 1 & 2

Scalars:
HighlightIntensity 1 & 2 = 1
HLSpecExpScalar 1 & 2 = 50

Pink Rose

Vectors:
Hair_C_Vector:
R 1.02941179
G 0.56078434
B = G
Highlight Vector 1&2:
R 1.72941184
G 0.56078434
B = G

Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250

Midnight Blue

Vectors:
Hair_C_Vector:
R 0.09803922
G = R
B 0.427450985
Same colors for highlights 1&2 vectors

Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250

Midnight BlueYellowHL

Vectors:
Hair_C_Vector:
R 0.09803922
G = R
B 0.427450985
Highlight 1&2 vectors:
R 2
G 1
B 0

Scalars:
HighlightIntensity 1&2 = 2
HLSpecExpScalar 1 = 50, 2 = 250

Olive

Vectors:
HED_Hair_Colour_Vector
R
0.498039216
G = R
B 0
Highlight 1&2  Color = Hair_vector

Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =2.5
Hightlight 1&2 Intensity = 2

Lime Door, using TIM eyes

Vectors:
SkinTone
R
0.5882353
G 0.2784314
B 0.109803922
HED_Hair_Colour_Vector
R 0.68235296
G 1
B 0.137254909
EYE_Iris_Spec_Colour = 0.2
EYE_Iris_Colour_Vector
R 0.4509804
G 0.65882355
B 0.09019608
Emis_Color = Hair_vector
HED_Addn_Colour_Vector & blonde = Eye_Iris_vector
HED_Lips_Tint_Vector = Eye_Iris_vector
HED_EyeShadow_Tint_Vector = Hair_vector

Highlight 1&2  Color = Hair_vector

Scalars:
Highlight 1&2 SpecExp_Scalar = 250
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 0.4

SilverPurple, using TIM eyes


Vectors:
HED_Blush_Vector
RB 0.3764706
G 0
HED_Hair_Colour_Vector = RGB 0.7490196
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RB 0.7, G 0
HED_Addn_Colour_Vector & blonde = RB 0.03, G 0
HED_Lips_Tint_Vector = Addn_vector
HED_EyeShadow_Tint_Vector = RGB 0
Highlight 1&2  Color = Hair_vector

Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar =1.25
Hightlight 1&2 Intensity = 2
Emis_Scalar = 4
HED_Blush_Scalar = 2

Lime Green

Vectors:
HED_Hair_Colour_Vector
R 0.2
G 0.8
B 0.2
Highlight 1&2  Color = Hair_vector

Scalars:
Highlight 1&2 SpecExp_Scalar = 4

White

Vectors:
HED_Hair_Colour_Vector = RGB 1
Highlight 1&2  Color = Hair_vector


Scalars:
Highlight 1&2 SpecExp_Scalar = 4



Golden Blonde, using TIM eyes

Vectors:
HED_Hair_Colour_Vector
R 0.847058833
G 0.6313726
B 0.1254902
Highlight 1&2  Color = Hair_vector
HED_Addn_Colour_Vector & blonde

R 0.4392157
G 0.31764707
B 0.0627451
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.03, G 0
Emis_Color = RG 0.7, B 0

Scalars:
Highlight 1&2 SpecExp_Scalar = 4
HED_Addn_Spec_Lips_Scalar = 0.25
Emis_Scalar = 4

Sandy Blonde

Vectors:
HED_Hair_Colour_Vector
R 1
G 0.6392157
B 0.168627456
Highlight 1&2  Color = Hair_vector
HED_Lips_Tint_Vector = R 0.07, GB 0
EYE_Iris_Colour_Vector = RB 0.7, G 0

Scalars:
Highlight 1&2 SpecExp_Scalar = 4
Hightlight 1&2 Intensity = 2
HED_Addn_Spec_Lips_Scalar = 0

Grey

Vectors:
HED_Hair_Colour_Vector = RGB 0.3882353
Eye_Iris_vector = Hair_vector








DarkRed Blue HL

Vectors:
HED_Hair_Vector
R 0.3764706
G 0.109803922
B = G
Highlight 1&2 Color vector = B 0.5372549, RG 0

Scalars:
Highlight 1&2 SpecExp_Scalar = 250
Hightlight 1&2 Intensity = 7

Brunette

Vectors:
HED_Hair_Colour_Vector
R 0.356862754
G 0.20784314
B 0.129411772
Highlight1Color
R 0.239215687
G 0.137254909
B 0.08627451
Highlight2Color = RGB 0

Scalars:
Highlight1SpecExp_Scalar = 350
Highlight2SpecExp_Scalar = 0
Hightlight1Intensity = 2.4
Hightlight2Intensity = 0

Lightblue Crewcut & Mohawk


Vectors:
HED_Hair_Colour_Vector
R 0.6862745
G 0.7921569
B 1
Highlight 1&2 Color = RGB 0











Extreme Red Glow

Vectors:
HED_Hair_Colour_Vector
R 10
GB = 0








Black Custom

Vectors:
HED_Hair_Colour_Vector = RGB 0.12
HED_Addn_Colour_Vector & blonde = RGB 0
HED_Lips_Tint_Vector = RGB 0
EYE_Iris_Colour_Vector = RGB 0.05
HED_EyeShadow_Tint_Vector = RGB 0


Scalars:
HED_EyeShadow_Tint_Scalar = 5


Black Red HL

Same as Black Custom with added
Highlight1Color = R 1, GB 0









Black Blue HL

Same as Black Custom with added
Highlight1Color = B 3, RG 0









Black Grey HL

Same as Black Custom with added
Vectors:
Highlight1Color = RGB 0.38


Scalars:
Highlight1SpecExp_Scalar = 250
Hightlight1Intensity = 12



PurpleFreak

Vectors:
SkinTone
R 0.768627465
G 0.3019608
B 0.145098045
HED_Hair_Colour_Vector = RB 0.2, G 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = RGB 0
Highlight1Color = Hair_vector
Highlight2Color = RGB 0
EYE_Iris_Colour_Vector = R 4, G 1, B 0
EYE_White_Colour_Vector = RGB 0

Scalars:
Highlight 1&2 SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 0.45
Hightlight1Intensity = 6
Hightlight2Intensity = 0

Omni Orange

Vectors:
HED_Blush_Vector B 0.3764706, RG 0
HED_Hair_Colour_Vector = R 1, G 0.466669, B 0
HED_Lips_Tint_Vector = RGB 0.06
HED_EyeShadow_Tint_Vector = B 0.2, RG 0
Highlight 1&2 Color = RGB 0
EYE_Iris_Colour_Vector = R 4, G 1, B 0
EYE_White_Colour_Vector = RGB 0.5

Scalars:
HED_Blush_Scalar = 1.75
Highlight1SpecExp_Scalar = 5
Highlight2SpecExp_Scalar = 500
HED_Lips_Tint_Scalar = 1
HED_EyeShadow_Tint_Scalar = 4.3
Hightlight 1&2 Intensity = 2

2 comments:

  1. Helloez.

    How does this work exactly ?
    I'm not Tech Savy and i would like to have those eyes that have black center and dark orange or is it dark yellow around center. Then Silver / Purple hair if i recall. I have ME-Edit tool and always failed when tried to add those numbers to proper slots. Got my latest char to look like zombie with black eyes and full pale skin :D When tried to make this look that mentioned above.

    I've adventured with my Terry Shepard from ME1 to ME3 since early times of ME1. Always started on Hc difficulty and higher & been a great adventure. 225hrs spent on golden ME2 and have bought all DLC's for all Mass Effect's <3 Thanks for these and pls if could assist me that how to add these long numbers to R, G and other boxes in ME-Edit tool's change color tab as boxes don't have space for so many numbers.

    Here is the link to my Terry Shepard: http://i.imgur.com/Zbp7HfI.jpg
    Eyes almost worked out. Skin Tone is like Sickly Person who's infested by some Undead Ghoul x) I would like to have hair that's shown on: SilverPurple, using TIM eyes
    and it's 10th pic from Top. It's values are: "HED_Hair_Colour_Vector = RGB 0.7490196"

    Eyes should be same as in: PurpleFreak and it's 2nd from Bottom to Top. I have no idea where to put that 0.7490196 for Hair cause if use it on appearance and click the icon at right side that opens new window then i error msg that it's invalid if recall. :/ Would like the beard to be slightly darker color and seems that brow and beard color change at same time.

    Kind regards: Terry

    ReplyDelete
    Replies
    1. Follow the guide here:
      http://augmentedrealitymods.blogspot.fi/2013/07/colouring-shepard-in-mass-effect-3.html

      And use the values you find on this page with the examples.

      Delete